Continue

A7Xpg gives the player the opportunity to continue after they’ve run out of lives. It’s a standard term in video games that lets players keep going after losing all their lives, instead of having to start over from the beginning. There might be a penalty for this, like a point reduction or being locked out of special stages.

In arcades, when players fail a level, they often see a “continue countdown” screen. Here, they have a short window (usually 10, 15, or 20 seconds) to add more coins and pick up where they left off; if they don’t, they see the game over screen.

The continue feature’s integration into arcade games in the mid-1980s came about as arcade operators sought to capitalize on players who’d play longer. The first arcade game to have a continue feature was Fantasy, and the first home game cartridge to offer it was Vanguard for the Atari 2600. This feature birthed games with stories and clear endings, but these titles were crafted so reaching the end without continuing was almost impossible. Salen and Zimmerman contend that the continue aspect in titles like Gauntlet was all about showy spending.

More recently, the continue feature has been prevalent in free-to-play games, especially on mobile. Players often have the option to pay real money to continue after a loss. A case in point is Temple Run 2, where the cost for a continue doubles after every loss. If necessary, players can make an in-app purchase of the game’s premium currency on the spot.

1-up

100%

1CC

1v1

2.5D graphics

2D graphics

360 no-scope

3D graphics

4K resolution

4X

AAA

abandonware

ace

achievement

achievement hunter

act

action game

ADS

Aggro

AoE

Arcade Game

ARPG

Artificial Intelligence (AI)

Asset Flipping

Asynchronous Gameplay

Attract Mode

Augmented Reality (AR)

Auto Battler

Auto-Aim

Auto-Run

Autosave

Avatar

B-hopping

B2P

Backwards compatibility

Badge

Balance

Balancing

Ban

Banner

Battle Pass

Battle Royale Game

Beta Release

Blacklist

BM

Bonus Stage

Booster Pack

Boosting

Borderless Fullscreen Windowed

Boss-rush

Bots

Bottomless Pit

Breach

Buff

Bug

Bullet Hell

Bullet sponge

Button Mashing

Campaign Mode

Camping

Capture the Flag (CTF)

Carry

Cartridge Tilting

Casual Gaming

Challenge Mode

Character Class

Character Creator

Charge Shot

Cheat

Cheating

Checkpoint

Cheese (or Cheesing)

Cheesing

Clapped

Class Identity

Clicker Game

Clipping

Clock/Clocked

Clone

Closed Beta

Cloud Gaming

Cloud Save

Clutch

Collision Detection

Combo

Combo

Completionist

Compulsion Loop

Console

Console Generations

Console Wars

Content Rating

Continue

Conversion Kit

Cooldown

Cooperative Gameplay (Co-op)

Corruptor

Couch Co-op

Cover System

Coyote Time

CPU

Crafting

Credit-feeding

Cross-buy

Cross-platform Play

Cross-progression

Cross-save

Crowd Control

CRPG

Crunch

Cut-in

Cutscene

D-pad

Damage Over Time (DoT)

Day One

De-aggro

De-buff

Dead Zone

Deathmatch

Debuff

Degrees of Freedom

Demake