Credit-feeding

Finishing an arcade game by using as many continues as necessary. Seen often in action games or shooters where the player is revived right where their character died on their previous credit. Some home conversions, like the AES versions of Neo Geo games, might limit the number of credits each player can use in a playthrough to keep the challenge, while others, like the ports in the Namco Museum series, have no such limits to faithfully reproduce every aspect of the original version. Compare with 1CC.

1-up

100%

1CC

1v1

2.5D graphics

2D graphics

360 no-scope

3D graphics

4K resolution

4X

AAA

abandonware

ace

achievement

achievement hunter

act

action game

ADS

Aggro

AoE

Arcade Game

ARPG

Artificial Intelligence (AI)

Asset Flipping

Asynchronous Gameplay

Attract Mode

Augmented Reality (AR)

Auto Battler

Auto-Aim

Auto-Run

Autosave

Avatar

B-hopping

B2P

Backwards compatibility

Badge

Balance

Balancing

Ban

Banner

Battle Pass

Battle Royale Game

Beta Release

Blacklist

BM

Bonus Stage

Booster Pack

Boosting

Borderless Fullscreen Windowed

Boss-rush

Bots

Bottomless Pit

Breach

Buff

Bug

Bullet Hell

Bullet sponge

Button Mashing

Campaign Mode

Camping

Capture the Flag (CTF)

Carry

Cartridge Tilting

Casual Gaming

Challenge Mode

Character Class

Character Creator

Charge Shot

Cheat

Cheating

Checkpoint

Cheese (or Cheesing)

Cheesing

Clapped

Class Identity

Clicker Game

Clipping

Clock/Clocked

Clone

Closed Beta

Cloud Gaming

Cloud Save

Clutch

Collision Detection

Combo

Combo

Completionist

Compulsion Loop

Console

Console Generations

Console Wars

Content Rating

Continue

Conversion Kit

Cooldown

Cooperative Gameplay (Co-op)

Corruptor

Couch Co-op

Cover System

Coyote Time

CPU

Crafting

Credit-feeding

Cross-buy

Cross-platform Play

Cross-progression

Cross-save

Crowd Control

CRPG

Crunch

Cut-in

Cutscene

D-pad

Damage Over Time (DoT)

Day One

De-aggro

De-buff

Dead Zone

Deathmatch

Debuff

Degrees of Freedom

Demake